
Stealth games are somewhat of an anomaly in the video game world. A game about hiding in shadows shouldn't be nearly as exciting as a game about dispatching hordes of enemies with high explosives, or cool-looking blade weapons. Somehow, though, when done well, stealth games can be every bit as intense and satisfying as a good shoot-'em-up. However, due to the nature of the genre, when done poorly, stealth games quickly become a lesson in tedium and frustration. Stolen, the first and last game from developer Blue 52, falls into the latter category, with an undeveloped plot, derivative gameplay, idiotic enemies, and boring presentation.
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